Once at the end of this section, Mario may move deeper into the temple. This next section requires Mario to capture a Bullet Bill and speed through the area, avoiding moving stone columns and stopping on the platform midway if needed. Moving onward, Mario must cross over a few moving ice platforms and either use the Hat Trampoline or uncapture the Goomba Tower to move on. He may also retreat back to the structure with the broken pillar to find a few additional Goombas on top. Mario may capture it to hit a few ? Blocks, as well as collect a few regional coins and a Power Moon nearby. Just after this is a small stone structure with a broken pillar, and shortly after that, a very tall Goomba Tower. In the middle of the next area are coins and Hat Launchers suspended in the air. If Mario is having trouble navigating across the slippery ice, he may capture one of many Goombas located around the temple, whose movement is unaffected by the surface. Doing this again with the upcoming set of blocks allows Mario to collect a few regional coins. Shortly after Mario begins here he encounters a Hat Launcher he must toss Cappy at to activate a Pulse Beam destroying the blocks in his way. Right behind where Mario lands is a Warp Pipe taking him back aboveground. This takes him and Cappy down into the temple, noticeably frosty and cold. It is located in the Sand Kingdom, deep underground.Īs part of this kingdom's mission, Mario must enter the large hole at the far north reaches of the desert. The Underground Temple is a location in Super Mario Odyssey.
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